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Card game simulator to war
Card game simulator to war










In this variation all face cards have a value of 10, so during a war 9 cards should be placed face-down and the tenth face-up. In Război, the Romanian version of War, the number of cards used in the war is determined by the number on the card which initiated it.įor example, if 2 (or more) players flip an 8, place 7 cards face-down in the war, and the eighth face-up. If a player runs out of cards during War they automatically lose the game. If the face-down pile runs dry, the face-up pile shall be shuffled and used to continue the game. However, the fourth card can be used to steal. In multi-player, if your card matches more than one of your opponent’s deck, you may steal both decks.ĭuring War, the three cards played face down can not be looked at or used to steal a pile. You may choose to play if you have a greater opportunity of winning a war rather than stealing a small pile. Once a card is played you lose the opportunity to steal, however, you may choose to play and not steal. Place your card on top of the pile you wish to steal, steal it, and place the new deck on top of your face-up pile without changing the order of any of the cards. If the value of your card matches the top card of your opponent’s face-up pile, you have the opportunity to steal that pile. Cards that are newly won are placed on top, and the winner can decide which to place directly on top.Īs opposed to the traditional game, players look at their cards from the face-down pile before playing them.

card game simulator to war

Another difference is that after a war has been one, instead of collecting cards and placing them at the bottom of one’s deck, they are placed in a separate pile face-up. It is based on normal War, where wars consist of three cards face-down and one face-up, however with the addition of the high-value Jokers to the deck. In Steal War, the game is somewhat of a hybrid between the original game and Stealing Bundles. Some variations include Jokers in the deck, they are considered the highest card that beats all others, including the variation Steal War, developed by Gary Philippy and Hayes Ruberti. If it results in another tie, follow the rules previously stated and another war shall commence. The player who has the highest card wins.

card game simulator to war

However, when dealing each player should have 17 or 13 cards, respectively.Ī war in a three or four player game: If there is a 3 or 4 person tie for highest card, each player places a single card face-down followed by a single card face-up. If you wish to play with 3 or 4 players, follow the same directions listed above. If a player does not have enough cards for the war they must place their last card face-up.












Card game simulator to war